Motivazione Giuria eContentAward 2008
This portal is a self sustainable gateway to Tuscany. Tuscany is one of the most well known Italian region; Florence, Pisa and Siena are some of the “magnets” attracting tourists from all over the world. Through the years a number of web sites and on line services have been developed, GuidaToscana now offers an integrated portal in order to access them. A specific application provides a customized access to information related to less known touristic locations.
It provides a full range of services and offers meeting the needs of both national and international visitors. It delivers multimedia information and services in four different languages (Italian, English, French, German, Spanish), text, pictures and audio/video clips are the main communication channels.
From the technical point of view :“graceful degradation”, “progressive enhancement”, Google Translate APIs and automatic Access Key acces to the CMS are some of the basic features.
Interactive Computer Graphics
Maurizio Forte – Eva Pietroni
The Virtual Museum of the Ancient Via Flaminia is a research and communication project developed from 2006 to January 2008 by the Virtual Heritage Lab of CNR ITABC. The challenge to create a virtual museum inside a real archaeological museum (the first case with VR collaborative systems in Italy) opens new perspectives for the fruition of the visitors and for new forms of musealization and learning processes. Moreover, this project represents an important premise for transforming the museum visitors from passive stakeholders in active content providers and inter-actors.
The key concept is to set up a multiplayer collaborative platform able to communicate and recontextualize archaeological
data and landscapes in a cyber space but even in a real museum.
The Virtual Museum of the Ancient Via Flaminia, is an historical accurate digital model that includes the initial part of the road, digitalizing 4.45 million acres of terrain. In the first 20 kilometres of the road there are important archaeological sites that have been included in the communication system as monographic levels of exploration: Milvius Bridge, the area of Grottarossa, Livia's Villa, and the ancient roman arch of Malborghetto, built by the emperor Constantine.
Each site has been documented through integrated technologies and activities (topographical survey with GPS, total laser
station, scanner laser, photogrammetry, GISs, computer vision, digital photos from aerostatic balloon, and so on) according to the different levels of resolution and accuracy, the perceptive impact and the datasets available for each site.
A demo (just 20% of the installation) can be downloaded in http://www.vhlab.itabc.cnr.it/flaminia/index02.html
Interactive TV & Video
Meyer Meo is a philanthropic initiative addressed to entertain children hosted by the Meyer Paediatric Hospital in Florence. Meyer Meo is an interactive internal television channel created in 2008 thanks to a solidarity project supported by Unicoop Florence and a group of students of the fourth year of the local School of Art. The main aim of the TV channel is to inform, amuse, entertain all the children thanks to TV screens located both in the hospital rooms and in the waiting rooms. A group of students acts as “creative” and “editors” for the cannel.
Thanks to the energy and creativity of this group a real palimpsests including every news related to the activity within the hospital is available on line. As a complement it is available a rich set of “twin” interviews comparing the “world” of schools and the “world” of hospitals and a laboratory supporting creativity and freedom of expression. Meyer Meo interactive television channel represents the most recent achievement of a long lasting initiative addressing the needs of children at hospital.
Improving citizens’ security and safety, those are the main aims of E.V.A. (Enhaced Vehicle Automation). EVA is a mobile solution based on a supermobile computer addressing the needs of police patrols (Carabinieri). The system is basically voice controlled thanks to a “speaker independent” and “noise independent” speech recognition system. Such a feature reduces the need to use touch screen or button controlled functions enhancing timeliness and safety. The system is fully embedded in the car electronic bus accessing all the basic functions such as IR and daylight camcoders, engine control, flashing lights, beepers, weapons compartment, door lockers etc. Each car equipped with EVA is 100% tracked by the central control room updating digital cartography and maps, a live video streaming is transmitted wireless to the headquarter. All these features will enhance citizens’ security and safety.
The innovative “kernel” of the solution is no doubt the Voice_Matrix speech recognition system, the man machine interface. The Voice_Matrix system emphasize the concept of “Vocal Interface for Automotive Information Systems” providing both “visual” and “audio” services such as the “virtual operator”. The “virtual operator” is able to interpret a large set of voice commands in human language. It can perform DB queries and provide images and data.
CELL - Centre for ExperientiaL Learning
Maddalena Zabeo - QBGROUP Spa
Interactive Computer Graphics
CELL represents the national excellence in the field of elearning for Health. It is the first attempt to introduce a comprehensive cutting edge eLearning facilities addressing the needs of eHealth. One of the main drivers of this project is the added value use of emerging digital technologies and new media. Interactive virtual reality theatres, virtual desks and clinical simulations are part of the wide range of methods and tools available in order to train and test medical and paramedical personnel. Users are “immersed” in highly realistic simulations enabling more powerful learning mechanisms, To learn by doing or testing with the support of a qualified tutor is for sure one of the most significant achievements due to a proper use of ICT. The set of already available virtual experiences enables to transfer a significant amount of “medical” knowledge. CELL represents a breaking ice solution in this sector, a relevant case study and a significant advance in eHealth.
How to bridge the gap between citizens, local administration and ICT establishing a social network specifically designed in order to comply with usability and accessibility issue ? Spezia.Net has got the challenge offering to La Spezia citizens the opportunity to enter a new era. The Design approach choosen from the public administration was a cooperative design model involving from the very beginning all the interested parties (citizens, elderly people, handicapped people, young citizens and “digital immigrants”). One of the key partner in this project from the design and technical specification stage is the Regional Association for Handicapped People. Thanks to this initiative a number of “digital divided” citizens have been “included” in the social network enjoying the opportunity to access a set of public services from home.
Spezia Net, funded by the local administration of La Spezia, has already been awarded by the eInclusion framework of the European Commission as a best practise project and is going to become a reference point for other local administrations.
Virtual Rome Project is an astonishing application providing historical and scientific support to researchers interested in knowing more about: How does our landscape looks like in the past? How was the original aspect of that monument or archaeological site, that today appears so ruined and also so immersed in our crowded built cities? How was its original relation with the surrounding natural environment and also with other sites? How was monument function and how was it used by ancient men? Landscape reconstruction is one of the most interesting and also complex activities that can involve researchers and that attract travellers enquiries about past life and past world. The main goal of this research project is the multiscale and diachronic landscape reconstruction of Ancient Rome.
Virtual Rome is a virtual reality / webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source 3d environment, available on line, embedded into a web-browser, where final users can interact dynamically in the 3d reconstructed space.
The back-end version, in progress, is developed as to involve different researchers in the complex activity of landscape reconstruction. What is already available on line is the reconstruction of the archaeological and ancient landscape of Rome (resolution 10-100 Mt), with a more detailed reconstruction of some areas in the north, south and center of the city (via Flaminia, via Appia and Imperial Fora, at resolution of 20 cm). Sites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topography both for the actual and for the past. The presentation will be focused on two main aspects: contents and software development. The methodological approach to ancient landscape reconstruction will also be analysed: from natural environment to the creation of virtual ecosystems based on different aspects (human, architectural, natural, etc.). In fact, through the convergence of several disciplines, such as palaeobotany, archaeology, architecture, geology, pedology, allows to design a landscape, whose exact aspect is impossible to know, it is possible to reconstruct general, and in some case also specific, features. In order to let users, simply through their browsers, to explore dynamically these reconstructions and multimedia contents connected to them, a web plug-in has been developed. With this cross-platform and cross-browser plug-in, OSG4WEB, based on OpenSceneGraph library, it is possible to explore interactively the entire archaeological territory of Rome, as it appears today, and to switch to the 2nd century AD potential landscape. The 3d navigation allows a continuous exploration: from an holistic view of the territory (fly) to a detailed investigation of the archaeological sites (walk).
The “Zoological centre Anton Dohrn” is a scientific excellence centre in Italy, developing high end International research programmes. The Centre is very well known as the Aquarium of Naples, it manages ten research laboratories, runs regularly four scientific magazines, organizes symposia and international events. As a natural consequence of such an activity the official web sites aims to communicate, promote and disseminate the cultural assets of the centre. The goal of the web site is to better disseminate the results of the research activity carried out by the centre. Such an activity is mainly due to young researchers acting as innovation carriers. The logical structure of the site is designed in order to promote the achievements and results due to activity of the laboratories. Zoological centre Anton Dohrn web site is considered a best practice in the field of scientific knowledge on line dissemination.